Triple Rabble!

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So this article will be a sort of “first impression” based on my first playing of the Dominion expansion, Prosperity which Megan and Adam brought to our gaming weekend. Prosperity seems to really shake up the classic kingdom building experience. There are tons of new cards in this set, but I”ll be focusing on those I played with – and against.


The setup with the tasty new Platinum and Colony cards.

The first big difference you’ll notice when playing Prosperity is the addition of a new basic treasure card and a new basic victory card. In a change that would make Lil Wayne”s heart swell with pride, Platinum, with a cost of nine and a value of five, now sits alongside Gold, Silver, and Copper as a basic treasure type to be used so long as one or more Prosperity kingdom cards are also in the game. Used under the same condition is the Colony, a new victory card with a staggering cost of eleven coins, but having a point value of ten.

As is true with every Dominion expansion, Prosperity brings in a whole slew of new kingdom cards, most dealing with money, having, and being rich and powerful. With all the money flowing in this game, you”ll feel like the hideous lovechild of Warren Buffett and Mark Zuckerberg (Bufferberg? I love that guy!)


My deck at the end. Getting to say “Triple Rabble!”
several times didn’t make me annoying in the least.

In our game, we played one of the suggested “all Prosperity” setups in the rulebook. I eked out a slim victory through the use of the City (+1 Card, +2 Actions, and does some other stuff as kingdom piles become empty,) the King”s Court (play another action three times in a row,) and Rabble (+3 cards and everyone else dumps cards from their deck into their discard piles EXCEPT for victory cards.) King”s Courting a Rabble is actually a lot of fun, not just because you draw nine cards, but also to hear the groan from the rest of the table as they dump treasure into the discard and prepare to draw a hand full of useless victory cards. It wasn’t game breaking, but it was fun and even just drawing nine coppers gives you a LOT of cash. The rest of my deck filled with gold and platinum and eventually just enough victory points to squeak out the win.

Some powerful cards used by my opponents included the Mint which trashes all the treasure you used when you bought it (good for deck thinning) and lets you get treasure when you play it (just awesome,) and Expand which lets you trash a card and gain another card costing up to three more coins.

Everyone enjoyed the set, and I plan to pick it up in the near future!