Pimp My Cathedral

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A couple weekends ago, we went to an AWESOME game day over at the home of our friends Megan and Adam. I got to play a TON of games, but out of everything I played, I”m pretty sure that Fresco was my favorite. Sometimes you just want to play a light-to-mid-weight Euro which doesn”t over-stay its welcome and goes down smooth. Sometimes you just want to throw some paint on that shit. And sometimes you get to do both. Let”s Fresco, shall we?


Setting up the victory point track.

Anybody who has scanned the covers of Euro games for more than fifteen seconds will realize that they ALL have one thing in common: they all have goddamn cathedrals in them. And so does Fresco – but, Fresco puts a twist on the common way these grandiose houses of worship are dealt with in most Euros. Instead of building a cathedral, it is already built! It was built so long ago in fact the the fresco (hey, that”s the name of the game!) on the ceiling has gotten all crappy and is in need of a make-over. You and your opponents, master painters all, will take on the epic task of fixing up this aging beauty and getting her ready for prime time.


The full board with the untouched fresco toward the back.

The titular fresco itself is made up of a 5 x 5 grid of tiles. Each tile is covering part of the painting and shows what color paints you”ll need to repair that portion of the artwork. There are six paint colors in the game: three primary colors (red, yellow, and blue) and three blended colors made by mixing primary colors together (green, orange, and purple.) Feel like you”re back in fifth-grade art class yet? Each fresco tile has a point value associated with it – the more blended colors required, the more the tile is worth. Whoever can get the most points by the end of the game will, of course, be the winner.\r\n\r\nLike many euros, the turn order in the game is not fixed, but Fresco takes turn order to a whole new level of cleverness. At the beginning of each round you get to decide what time your workers will wake up and get their asses to work. Each player chooses their wake up time starting with whoever currently has the fewest points and on up to the leader. The wake up track is broken up into one hour intervals from 5:00 to 9:00. Because all of your workers are apparently staying in the same hostel which has only one bathroom or something, no two players can wake up at the same time.


Red”s workers are happy once again!

Waking up early has the advantage of getting to perform each action before those who woke up after you as the round progresses, but it also has a couple of drawbacks. First, when you wake up early and run to the market to buy paint, the merchants know they can take advantage of your eagerness and charge you top dollar, so the earlier you wake up, the more you will pay at the market. Secondly, as if the game designers read my mind, making your workers get up early pisses them off. Waking up early lowers your workers mood – if it gets too low, one of them might not even show up for work! If, on the other hand, you let them sleep in, it will increase and eventually even attract an extra worker to your staff.


Get to work you lazy dogs.

After everyone picks their wake up times, it is time to decide how your workers will spend their day. You get five workers, plus or minus one, depending on their mood which you can assign to the various tasks. The assignment mechanism in this game is pretty cool, if a bit gimmicky: each player has a small screen behind which is a card displaying the various actions. You place you workers on the action spots (maximum of three workers for each action) and then everyone lifts their screens to reveal their choices! Guessing what the other players will do is almost like a cool mini-game and becomes increasingly important as the game progresses.


The even bigger screen, victory point track,
and the market on the right.

There are five possible actions, each of which is done in order starting with whoever had the stones to make their workers wake up ass-early in the morning. The first is visiting the market. Each day, there will be a number of market stalls open equal to the number of players, with each stall offering from two to four groups of paint cubes available for purchase. The market stalls” selections are randomized each turn and none of the stalls will ever have the coveted purple paint. Whoever got up earliest and sent at least one worker can pick one of the stalls and buy one group of paint cubes there for each worker they sent. Any groups in that stall that they don”t buy get flushed down the drain. Paint cubes and coins are kept secret from your opponents behind an even larger screen than the one used for worker placement. The price you pay for your paints is, of course determined by how early you woke up. If you really want to give a big middle finger to those who woke up after you, instead of buying any paints, you can just shut down whatever stall you want. Obviously, buying the right paints, guessing which stalls will still be open when you reach the market, etc, is critical to doing well in the game.\r\n\r\nOnce everyone has had a chance to buy paint, each player who sent workers to the cathedral can work on the fresco to try and score some points. To do this, basically, you just pick which the tile you want to paint, discard the required paint cubes, and move your score marker around the track. While you”re doing this, the nervous bishop is also milling about, tracking your progress. The way he works is if he”s standing on or adjacent to the tile you want to paint, you”ll score some bonus points, and after you paint a tile, he”ll move to that space to check out your work. Before you paint a tile, you can even slip him a coin to move him, in the hopes of securing those sweet bonus points. Lastly, if there aren”t any tiles you have the paint for, you can slap any combination of three different paints on the altar Jackson Pollock style to get some extra points.


The paint cubes and happiness track.
The fresco in the back is nearly complete.

After the fresco painting comes some time spent in the studio. Any workers sent here will paint some portraits on the side for some cash – three coins per worker. Next comes paint mixing. Here, you can combine two primary colors to make one blended color, and each worker you send can do this twice. Mixing paint is often a cheap way to get orange and green and is the ONLY way to get purple (which is required on a majority of the tiles – especially the high scoring ones.) The final action is sending some of your good-for-nothing, lazy bum workers to the theater. Each worker you send to the theater increases your mood by +2. There”s a handy mood track which even shows when you get an extra worker for being happy and when you lose one for overworking your apprentices. At the end of the round, each player gets one coin for each part of the fresco they have already completed.


The final sprint for points!.

When there are six or fewer unpainted tiles left in the fresco, the final round is triggered. In the final round, you won”t be able to go to the theater (no point really) but you”ll get TWO chances to paint, meaning you could send a whopping SIX workers to the cathedral, provided you have enough paint and workers… At the end of the final round, each player reveals their cash supply: every two coins you have are worth one point! In another interesting twist, no two score markers can ever occupy the same space: if you would stop on an opponent”s marker, you can choose to land either right in front or right behind them. Earlier in the game, you might choose behind so you can pick your wake up time before they do. Later, obviously, you choose to move ahead. This cool quirk also means there will never be a tie!

I”m a big Fresco fan. The game is fast paced, light enough for players who are newer to the Euro game thing, but has enough meat to it that more experienced players won”t get bored. The base game also comes with three mini-expansions to increase the longevity of the game and keep it fresh. Fresco is like that perfect refreshing beer on a warm summer night… Man, listen to me waxing poetic… But it really is a great game…

I think I need to play something with more explosions in it…